Character Design - Week 10 - Finals

For the Character Design 'exam' I was put into a group with Megan Robson, Frankie Sutton and Thomas Sherwood. We were given the children's program 'Miraculous' to look at and create new characters for, in order to manufacture as toys. As a group we had to decide on who would create what character. Meg decided to create the mentor character, I created the mentor's sidekick, Tom created the new villain and Frankie created the villain's sidekick.

Below are Meg's designs for her character, Rachel. She is a retired character who was once doing the same hero job as the main character in the program but she is now posing as an art teacher in the school that the main hero attends. Her Kwami is a raccoon which is why, when she transforms, she looks like a raccoon:





Meg also created an environment design of the school class room that she works in which showed her character traits, it was messy and arty.



I then created her Kwami known as Kooni, who is also a raccoon. The mentor character's traits also reflect in her Kwami. 







I also then drew an environment for Kooni which was the mentor's house. This was also a messy environment where a lot of objects were being collected.




The Villain, was created by Tom. He was a professional trainer that was too intense for his clients, causing him to lose business and making him become mad at the world.





His natural den is an out of the way scrap yard, living out of a garage filled with his one true love, his weights. His environment is a physical representation of his destructive personality, a man living amongst broken wreckages.

Tom designed the character's environment as a scrap yard which acted as his den where he would work out and wreck the environment.





The villain's Kwami was then created by Frankie. In order for the two characters to link, Frankie designed the Kwami as a small rhino who would also try to cause damage to people around him and his environment.



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