Toolkit 2 Submission - Monday the 14th of January
Animation:
Posing:
Week 1: Moom action poses and improved poses
Week 2: Moom dramatic poses and improved poses
Weight lifting exercise:
Week 3: Key poses
Week 4: Added poses
Week 5: Cleaning up in graft editor
Week 6: Making the animation fluid
Week 7: Updated animation
Charlie Chaplin exercise:
Weeks 8 - 12: Dope sheet and extremes/in-betweens pose test (as a playblast)
Spline playblast
Life drawing:
01.10.18 , 15.10.18 , 05.11.18 , 19.11.18 , 10.12.18
Character Design:
Character design: Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8, Week 9, Week 10
Character design project: Character design bible
Maya:
Pipeline 1: Head Modelling -
Preparation & Rough Blocking
Rough Blocking Continued & The Mouth
The Eye
The Nose & The Brow
Ear, Neck, Clean up & Detailed Eyes
Throat and Eyebrows
Skull Cap & Snagging List
Head Modelling- Final Model and Mesh
Pipeline 1: Body Modelling -
Torso & Arms
Legs & Pelvis
Legs & Boots
Gloved Hands
Hands & The Final Model
Body Modelling- Final Model and Mesh
Pipeline 1: UV Layout -
UV Layout- Final model and UV maps
Lighting and rendering 2: Arnold part 2 -
Physical Sky Light
Mesh Lights
Ambient Occlusion
Photometric Lights
Depth of Field
Fog and Atmosphere
Displacement
Sub Surface Scattering
AOV's
Stand In's (Proxies)
Motion Blur
(Faking) Caustics
Posing:
Week 1: Moom action poses and improved poses
Week 2: Moom dramatic poses and improved poses
Weight lifting exercise:
Week 3: Key poses
Week 4: Added poses
Week 5: Cleaning up in graft editor
Week 6: Making the animation fluid
Week 7: Updated animation
Charlie Chaplin exercise:
Weeks 8 - 12: Dope sheet and extremes/in-betweens pose test (as a playblast)
Spline playblast
Life drawing:
01.10.18 , 15.10.18 , 05.11.18 , 19.11.18 , 10.12.18
Character Design:
Character design: Week 1, Week 2, Week 3, Week 4, Week 5, Week 6, Week 7, Week 8, Week 9, Week 10
Character design project: Character design bible
Maya:
Pipeline 1: Head Modelling -
Preparation & Rough Blocking
Rough Blocking Continued & The Mouth
The Eye
The Nose & The Brow
Ear, Neck, Clean up & Detailed Eyes
Throat and Eyebrows
Skull Cap & Snagging List
Head Modelling- Final Model and Mesh
Pipeline 1: Body Modelling -
Torso & Arms
Legs & Pelvis
Legs & Boots
Gloved Hands
Hands & The Final Model
Body Modelling- Final Model and Mesh
Pipeline 1: UV Layout -
UV Layout- Final model and UV maps
Lighting and rendering 2: Arnold part 2 -
Physical Sky Light
Mesh Lights
Ambient Occlusion
Photometric Lights
Depth of Field
Fog and Atmosphere
Displacement
Sub Surface Scattering
AOV's
Stand In's (Proxies)
Motion Blur
(Faking) Caustics
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