The Impossible (2012) - Three act structure
Figure 1. Movie poster (2012) The Impossible is a disaster film directed by J. A. Bayona, which is based on the 2004 tsunami that hit Thailand. The film is based on the real life situation of a family of five who have travel to Thailand on a family holiday. The storm then hits the part of Thailand where the family are staying and they all become separated . The three act structure The three act structure suggests that when creating there are three acts. The set up (exposition), the confrontation (obstacles) and the resolution. Figure 2. The three act structure Looking at the film: The start (Ordinary world) - At the start of the film the audience is told that the film is based on a true story. The opening shot shows the plane coming into Thailand with the family on it. This is where we are introduced to Henry (the Father), Maria (the Mother) and Lucas, Simon and Thomas (their three sons). It shows the family settling down at their holid...
Tia Whitehead -
ReplyDeleteOver the course of the project it has been good to see your three characters develop and I think your characters are well defined, with a good sense of colour. However I feel the expression sheets are a little underwhelming, particularly with the sheriff and Centi-pete. Using different angles like you have done with the hero, creates more animated expressions than static heads. With a lack pop gesture sheets, the characters roles within the narrative feel unclear. And I would look back to your early explorations of the centipede, particularly regarding the line weight. To get a sense of the scale of the villain, and therefore the inherent menace, the line weight needs to be equal in strength to the smaller characters.
Although I think you have developed some interesting exterior buildings and props, the storyboards and animation layout do not do these justice. Your bar room environment feels uninspiring and rather basic. Looking at real world examples, this would be a great opportunity to add props, and to reinforce your wild west/bug theme, such as a bar made from driftwood or a discarded human object etc. The window and door could also reveal the street outside to tie this together with your exterior designs. Your storyboard feels lacklustre and pedestrian at the moment. Westerns have strongly defined camera angles and tropes, so exploring and utilising these would help define the narrative and setting. For example, having the looming centipede enter the bar in silhouette, casting a large shadow into the bar, cutting between the sheriff drinking, the worried young hero, a scared piano playing bug. Tilting the camera angle as the sheriff tries to stand before toppling. An upshot of the menacing a laughing villain, cutting to a down shot of the hero, picking up the sheriffs badge and gun to defend the other bugs behind him.
So in conclusion, you have created some interesting and appealing characters, but they lack narrative and personality. I would strongly consider redeveloping the weaker elements of your character bible in order to better showcase your character design skills. - Justin