Maya - Weight lifting - Making the animation fluid

Alan show us how to ensure that the animation was fluid by teaching us how to use spline. Instead of the animation being in stepped and moving as tho it was paused between each frame, spline enabled the Moom character to understand that it can move fluidly between poses.

This was completed by right clicking the timeline, going up to the 'Tangents' section and then clicking on 'Spline' which is shown at the top. This then resulted in my final play blast.




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