The dope sheets below have been used, along with the reference video (provided by Alan) to decide where the extreme, in between and breakdown poses are to help when animating:
Fig 1 - Original Metropolis Poster Released in 1927 and directed by Fritz Lang, 'Metropolis' is one of the most influential films for modern Science-Fiction today, having used the biggest budget in German film making at the time. From the character and set design to the plot, many elements from this film can be spotted throughout a variety of modern films such as 'The Matrix' and 'Blade Runner'. 'Metropolis' is a film based on a divided city set in the distant future where both the working and upper class live separate lives in different parts of the city. For the upper class, they are provided with high skyscrapers, Eternal gardens, a district dedicated to entertainment, various methods of transport and many more, while the lower class are subjected to working continuously, enslaved below the city in machine halls and living in small, mundane buildings. Fig 2 - Machine halls Fig 3 - Metropolis Throughout the film, Lang...
Figure 1. Movie poster (2012) The Impossible is a disaster film directed by J. A. Bayona, which is based on the 2004 tsunami that hit Thailand. The film is based on the real life situation of a family of five who have travel to Thailand on a family holiday. The storm then hits the part of Thailand where the family are staying and they all become separated . The three act structure The three act structure suggests that when creating there are three acts. The set up (exposition), the confrontation (obstacles) and the resolution. Figure 2. The three act structure Looking at the film: The start (Ordinary world) - At the start of the film the audience is told that the film is based on a true story. The opening shot shows the plane coming into Thailand with the family on it. This is where we are introduced to Henry (the Father), Maria (the Mother) and Lucas, Simon and Thomas (their three sons). It shows the family settling down at their holid...
Here are my 76 to 90 thumbnails that I have created using my updated influence map. Using Phil's feedback I have looked more into how the buildings could be designed more organically. I've also considered what the inhabitants could use to access the higher buildings as well as how the buildings would be able to remain in position.
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