Okay - well I have a couple of questions to throw at you which might help you fix on a more concrete visual concept, and perhaps help you think more creatively about the full potential of all Diomira might have to offer your role as a concept artist.
Let's look at some of the implied questions in Calvino's text: he mentions 'bronze statues of all the gods'... Simple question? Which gods? If you think about this question your world will start to open up: Calvino cites 'gods' - so more than one: belief systems that believe in more than one god are known as polytheistic:
https://en.wikipedia.org/wiki/Polytheism
If you look at the examples of religions and cultures that worship multiple deities, you might be able to shift Diomira into a completely different cultural/architectural/decorative space - for example, Hinduism is defined by its multiple gods, and suddenly, if we're looking now at those silver domes, might we be thinking about a city that is a bit more like this?
My broad point is by looking more closely at the text (and the clues inside it) you can get into the job of conceptualising your city less generically and thinking much more about the city's special character (and the ideas of the people who live there).
In terms of thinking about some of the actual shots - Calvino gives you that crystal theatre as perhaps a clear choice for the building we might be looking at in more detail re. the low exterior shot, but I wonder too what's inside those domes? What is the purpose of those domes, I wonder? Are they all churches? Or temples? Are they churches dedicated to each of the culture's individual Gods? I do think that a bit of research and creative thinking around the idea of this city's 'polytheism' is the way forward for opening up the 'design-y-ness' of this project (I think you'll have more fun too!).
It does seem as if all those fine line pencil thumbnails might not be helping you to create some of the more 'impressionistic' qualities of your city - the colour, the reflective surfaces, that 'crystal theatre' ... my advice would be to stop working in pencil and stop thinking about line. I'd like to see you exploiting the opportunities in Photoshop much more because I think working digitally will free you up and stop you thinking too much about the details. Diomira has such an emphasis on light, colour, and atmosphere, that I do think you should look at impressionism in terms of painting (and concept painting) as a means to get some sensuality into your paintings: remember the work of Thomas Moran from the briefing?
Figure 1. Movie poster (2004) Non-linear methods: Chronicle (Linear storytelling) - The film starts off with a non-linear storytelling method. This is as the audience are unaware as to where they are, who the characters are and what they are doing. The scenes also change suddenly and time shifts backwards and forwards. The story then becomes linear once Joel starts to get his memories of Clementine removed. This is as he is in a dream state trying to stop his memories of her from leaving him. Figure 2. Joel and Clementine meeting Retrograde (Events in reverse order) - This is shown throughout the movie without the audience realising until they are nearing the end of the film. At the start of the film the audience understand that Joel and Clementine have only just met and that Joel and Clementine's feelings towards each other grow, but towards the end of the film it is made clear that not only did Clementine and Joel know each other previously, they were also
During today's lecture we looked into depth on Joseph Campbell's monomyth theory on the 17 stages of 'A Hero's Journey' and how the stages are very evident in films such as Star Wars: A New Hope (1977) and The Matrix (1999). The theory has 3 acts which come together to form the 17 different stages in A Hero's Journey. Below is a diagram to explain Campbell's theory: Figure 1. Joseph Campell - 17 Stage Monomyth - A Hero's Journey (1949) The film that I am using to help prove this theory is A Knight's Tale (2001). Figure 2. Original Movie Poster (2001) Stage 1 - The call to adventure: The Knight that William (Heath Ledger), the knight's servant, works for, dies, meaning that William, along with all of the Knight's over servants, are left without a job. As the servants worry what to do next and panic as they haven't eaten in three days, one of the King's servants come over on a horse and explains that the Knig
OGR 05/10/2017,
ReplyDeleteHey Tia,
Okay - well I have a couple of questions to throw at you which might help you fix on a more concrete visual concept, and perhaps help you think more creatively about the full potential of all Diomira might have to offer your role as a concept artist.
Let's look at some of the implied questions in Calvino's text: he mentions 'bronze statues of all the gods'... Simple question? Which gods? If you think about this question your world will start to open up: Calvino cites 'gods' - so more than one: belief systems that believe in more than one god are known as polytheistic:
https://en.wikipedia.org/wiki/Polytheism
If you look at the examples of religions and cultures that worship multiple deities, you might be able to shift Diomira into a completely different cultural/architectural/decorative space - for example, Hinduism is defined by its multiple gods, and suddenly, if we're looking now at those silver domes, might we be thinking about a city that is a bit more like this?
https://thumbs.dreamstime.com/z/hindu-temple-dome-detail-sri-subramaniar-batu-caves-malaysia-38102954.jpg
My broad point is by looking more closely at the text (and the clues inside it) you can get into the job of conceptualising your city less generically and thinking much more about the city's special character (and the ideas of the people who live there).
In terms of thinking about some of the actual shots - Calvino gives you that crystal theatre as perhaps a clear choice for the building we might be looking at in more detail re. the low exterior shot, but I wonder too what's inside those domes? What is the purpose of those domes, I wonder? Are they all churches? Or temples? Are they churches dedicated to each of the culture's individual Gods? I do think that a bit of research and creative thinking around the idea of this city's 'polytheism' is the way forward for opening up the 'design-y-ness' of this project (I think you'll have more fun too!).
It does seem as if all those fine line pencil thumbnails might not be helping you to create some of the more 'impressionistic' qualities of your city - the colour, the reflective surfaces, that 'crystal theatre' ... my advice would be to stop working in pencil and stop thinking about line. I'd like to see you exploiting the opportunities in Photoshop much more because I think working digitally will free you up and stop you thinking too much about the details. Diomira has such an emphasis on light, colour, and atmosphere, that I do think you should look at impressionism in terms of painting (and concept painting) as a means to get some sensuality into your paintings: remember the work of Thomas Moran from the briefing?
https://www.pinterest.com/pin/278167714458276872/
Me again - I thought some of the ideas here might be of interest to you too :)
ReplyDeletehttps://frankiesuttonuca.blogspot.co.uk/2017/10/my-ogr-invisible-cities.html?showComment=1507229640355