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Showing posts with the label Diabetes monster

@Alan Little Monster - Further edits

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I have edited my animation further with Alan's help. In the video, there are a few frames where the character and scenery seem to change but this is because the stills are rendered while the rest of the film is still in post-viz.

Major - Little Monster - Post-Viz

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Major - Little Monster - Example renders before lighting change

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@alan Little Monster - Character Bump Depth

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Bump Map v1  This is an Arnold Render with the bump map depth set at 0.100 Bump Map v2 This is an Arnold Render with the bump map depth set at 0.200 I am struggling with deciding which bump map render is better and which shows the bump map more without going over the top with the bump map depth as I have done previously.

Little Monster - Diabetes Character - Posed Renders

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Angry Happy - Waving Sad Worried

Little Monster - Diabetes Character - Facial Expressions

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Neutral Angry Happy Sad Shocked

@Alan Little Monster - New Animatic

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Little monster - Rendered objects - Other objects in scene

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Dinosaur cardboard cut out: Hospital bed: Boiled sweet: Toilet: Needle: Energy drink:  Suitcase: Opaque screen: The screen is showing a coloured block behind to show how transparent the screen will be.

Little Monster - Rendered objects - Diabetes equipment

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Blood glucose meter: Finger pricker: Insulin pen:

Little Monster - Diabetes character eye movements

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Below is a preview of the Diabetes character's eye movements. There are a few issues currently surrounding the character's eye shape and his eye coming out from the eyelid when it moves. This will be resolved soon.

Major project: Things to re-do and start

After our Major project briefing with Alan today we have were advised to create a checklist to show what we need to re-do and create for the Major project. Below is my list: Things to re-do: Re-texturing assets Asset turnarounds with new textures Possible re-texturing of Diabetes character Character turnarounds with new textures Possible voice overs New things to do: Build set for animation Create different Diabetes character textures/skins Add objects to set (position them in the set) Create and position lights for set Animate Diabetes character - Things to do: Skin weights Look at constraints Create body blend shapes Character face: Blink Eyebrows Mouth blend shapes Eye movements Jaw control Body blend shapes

Minor - Character turn around

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Minor - Asset turn arounds

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Minor - Final character renders

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Character modelling - Plasticine - Day 5

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Character modelling - Plasticine - Day 4

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Character modelling - Plasticine - Day 3

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