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Showing posts from May, 2019

Toolkit 2: Submission

Animation: Term 1: Moom poses: action Term 1: Moom poses: dramatic static poses Term 1: Weight lifting exercise using Moom (Rendered or as a Playblast). Term 1: Charlie Chaplin: dope sheet  Term 1: Charlie Chaplin: ‘extremes/in-betweens’ pose test (as a playblast) Term 2: Inforgraphic/Title Credits Term 2: Facial Animation Term 2: Acting Classes  Drawing (Analogue Work): Term 1: Life Drawing: Photographs of your drawings from term 1 Term 1: Character Design: Character Bible Term 1: Character Design: Weekly tasks  Term 2: Life Drawing: Photographs of your drawings from term 2 Term 2: Analogue Sculpting Maya & Associated Software: Term 1 & 2:  Pipeline 1 Part 1 - Head Modelling  Term 1 & 2:  Pipeline 1 Part 2 - Body Modelling  Term 1 & 2:  Pipeline 1 Part 3 - UV Layout  Term 1 & 2:  Pipeline 1 Part 4 – Skinning Ribbon Spine Term 1 & 2:  Pipeline 1 Part 5 – Body Rigging Term 1 & 2:  Pipeline 1 Part 6 – Facial Rigging Part 1 Term 1 &

Pipeline 1: Creating a ribbon spine

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Changed character design bible

Lighting and render 2: Faking caustics

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Mudbox - Modeling and texturing 2

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In this lesson we continued modeling and texturing our fruit. We were told by Simon to select a still life image and then try to replicate it. I chose the still life image below. I struggled to replicate the grapes with textures so I decided to draw them into the image using Photoshop. Still life reference image My model

Pipeline 1: UV Layout

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Premise - Reflective statement

When I started this project I had two different ideas from which I was thinking about creating an animation. One was about my Type One Diabetes and how I came to find that I have it, and the other was living with my sister who has ADHD. At first I was indecisive over which I would prefer to choose but I believed creating an animation about my diabetes and my experiences of having it was more suitable as it was more personal to me. When the project began I spent a lot of time coming up with the original concept for it, which was having me as a character and going through the different stages of my life with diabetes. I found it hard at first to not be too literal when creating a step by step plan of what to include, but with some help, I came up with my final idea which I believe is a much more successful and interesting version.  When it came to designing characters we had gone down from the original character number being 2 or 3, to being 1. This character is the personified vers

Pipeline 1: Body modeling

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Pipeline 1: Head modeling

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Toolkit 2: Life drawing - Term 2

Toolkit 2: Life drawing - Term 1

Toolkit 2: Character design classes PDF

Clay head modelling

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Toolkit 2: Facial animation

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@Alan Jet Pack Jones - Skull Cap Glitch

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While modelling I have encountered some issues with the Skull Cap. While trying to create the Skull Cap, the planes are glitching. I'm not quite sure where I am going wrong as I have been following the tutorials step by step.

Premise - Crit

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Premise - Little Monster - Concept art

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Premise - Storyboard

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@Phil 'Little Monsters' - Official animatic

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@Alan Premise - Diabetes orthographic - New eyes and eye lids

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@Alan Premise - Diabetes orthographs - Eyes

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I have experimented by looking at how different eyes would look on my character after feedback from Alan. I have created this by drawing over the orthographic designs on Photoshop. 1.  2.   3. 4.   5.

@Alan Premise - Diabetes orthographs - Arms moved and pupils added

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@Phil Premise - Animatic with audio - cut down

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After realising that some of the shots in the animatic are too long, and after receiving feedback about it, I have reduced some of the shots in the animatic. I believe that having done this has helped the animatic.

Premise - Set layout

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I have decided to create the set for my animation using just one elongated 'room'. This is, as shown in the animatic, the diabetes monster walks to and is placed down into different parts of the set. In doing this it will be easier to navigate the camera around to the different mini sets within the 'room' and it will also be easier to place the character into the different mini sets. I have also decided on creating a surface shader in Maya for the scene that is completely white. In doing this I will be able to make it seem as though the monster is in an infinite space without the need to actually make it infinite.  The image below shows the scene with a grey lambert, I did this to show how the scene looks before the surface shader was applied. The image below shows the scene as it would look in the animation with the surface shader applied. The image below show how the scene will be split into sections. Some of the plain sections, such as section one, will b

@Alan Premise - Diabetes monster orthographics - with changes 2

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@Phil Premise - Little Monster rough animatic with audio

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@Alan Premise - Diabetes monster orthograph with new changes

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Premise submission checklist - changed since original

Below is my checklist for my premise submission on the 9th of May. I have changed a few of the checklist points as the old checklist was for my original idea which has since changed. Fully explained concept Final overall design influence map Final overall character influence map Set and asset designs – objects such as needle, blood testing meter, chairs for character to sit on, etc. Final character design Concept art Storyboard Final script Voiceover Animatic and/or pre-viz 3D work and Maya tests (if needed)

Premise - Diabetes monster Orthograph

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Premise - Diabetes monster - Facial expressions

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