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Showing posts from May, 2018

Fantastic Voyage - Short reflective statement

First year Starting this course last September was a big step for me, transitioning from secondary school straight to university. I would have never have thought that a year into the course I would have studied life drawing, contexts, film, 2D and 3D animation, character design and Maya as well as looked into and worked with a variety of different computer programs to produce the work that I now have. Although it was a big step for me to take and at first and I was worried and stressed with the workload I had, I believe that it was the best option that I could have chose. I love every second of the time I spend on the course and enjoy learning from both the lectures and friends. Fantastic Voyage - Project For this project we were given a brief by our client Claire Saunders to select one of three scenarios that were related to secondary school science. We were then told to create a three minute animation on the subject that could be used as a revision resource in schools. One c

Lesson 06 - Animation - Walk

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I found the walking animation very difficult. I struggled with putting the correct legs forward and backwards which resulted in this:

Lesson 17/18 - Animation - Life drawing animation

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Maya submissions list 17/18

Introduction to Maya 1. 3D Modellingin Autodesk Maya 2. BlockModelling 3. CommonShaders 4. AnimationPart 1: Using Rigs 5. AnimationPart 2: Using Motion Paths 6. AnimationPart 3: Using MEL 7. AnimationPart 4: Dynamics Lighting and Rendering 1. Arnold part2: Sampling & Noise Reduction 2. Arnold Part3: Ray Depth 3. Arnold Part5: Maya Lights 4. Arnold Part6: Light Filters 5. Arnold Part11: Standard Surface Shader Pre-Visualisation 1 1. Camera Part 2- Pan Shot 2. Camera Part 3- Roll Shot 3. Camera Part 4- Pitch Shot 4. Camera Part 5- Dolly Shot 5. Camera Part 6-Crane Shot 6. Camera Part 7- Distance Shots 7. Camera Part 8- Coverage 8.  Camera Part 9 - Camera shake 9. Camera Part10 - Contra-Zoom Modeling 1: Digital Sets 1. Part 1:Modelling 2. Part 2: UVLayout & Texture Preparation 3. Part 3:Lighting 4. Part 4:Texturing 5.Part 5: Bump,Specular Maps, & Final Composite 3D Animation 1: Principles 1. Key

Maya - Scooter

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Maya - Camera - Contra zoom

Maya - Arnold sampling and noise reduction and ray depth

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Maya - Rigging

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Animation 17/18 - Showreel

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01: Morphing : Face – food – animal – back to face : Each held for 6 frames then 24 frame transition between. 02 : 29th September 2017 -  Timing & Spacing   03 : 6th October 2017 -  Squash & Stretch, Arcs, Weight, Timing & Spacing  04 : 13th October 2017 -  Follow through, Secondary, overlapping animation :   05 : 27th October 2017 - Halloween scene 06 : 10th November 2017 - Simple walk cycle – march time 07 : 17th November 2017 - Self Directed Study  Completing previous tasks.     08 : 24th November 2017 -  Silly walk cycle + reference footage + breakdowns / onion skin stills. 09 : 1st December 2017 - Standard run cycle + onion skin breakdowns. 10 : 8th December 2017 -  Jump with reference footage and breakdown images.  11 : 12th January 2018 - Find a piece of audio from the 11 second club, use an x-sheet to plan out your audio and character action.  12 : 19th January 2018 -  Add blinking, facial expressions, character

Lesson 01 - Animation - Morphing

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Lesson 14 - Animation - Abstract visuals to music

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Lesson 16/19 - Animation - 11 second audio clip X Sheet

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Lesson 11 - Animation - X Sheet with mouths

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Lesson 10 - Animation - Jump

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Life drawing 17/18

Maya tutorials - Moving scene using After Effects

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Maya Tutorials - Cube

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Maya Tutorials - Felix Jr. Rig

Maya Tutorials - Arm

Maya Tutorial - Stylised exterior

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Maya Tutorial - Aistandardshaders

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Maya tutorials - Arnold light filters

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Maya Tutorials - Common Shader

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Untextured Ceramic Plastic Chrome Gold

Fantastic Voyage - Art of - Buzz and Bee Pollination

Fantastic Voyage - Pre_Viz

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https://www.youtube.com/watch?v=jJsSjGOM9GU

Fantastic Voyage - Crit Presentation

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https://youtu.be/QUhVicOwjMI