Posts

Showing posts with the label Photoshop

'What if?' Metropolis - Final rendered scene

Image

'What if?' Metropolis Crit Presentation

'What if?' Metropolis - Definitive influence map

Image
Here is the definitive influence map for the 'What if? Metropolis' project for my city 'Lalo'.

'What if?' Metropolis - City features orthographic drawings

Image
Here is the orthographic drawings of the spit roast that is located towards the front left of the final digital concept painting.    Here is the orthographic drawings of the thimble that is used to collect water from the tap that is located to the right hand side of every additional water collection building. Here is the orthographic drawing for the slides within the city. A black background has been used so that the transparent glass is easy to see.

'What if?@ Metropolis - Building orthographic drawings

Image
Here is the orthographic drawings for the city's entertainment buildings. Here is the orthographic drawings  for the city's additional water collection buildings.   Here is the orthographic drawings  for the city's light production buildings.   Here is the orthographic drawings  for the city's nature church buildings.   Here is the orthographic drawings  for the city's Provence rose protection building. The building has glass thorns surrounding it to imitate the rose's thorns inside it. 

'What if?' Metropolis - Cityscape thumbnails

Image
I've decided, with the help of Jordan, that some buildings within my city should be shaped and coloured differently depending on their use. This would allow for the buildings to stand out as well as adopt the glass colours from my artist Dale Chihuly. In 'Lalo' the main feature within the city is the Provence roses at its centre which are encased in glass. Jordan suggested that perhaps the glass surrounding the roses could have a more organic shaping and perhaps replicate certain features of the stem such as the thorns. He also suggested that as the roses were pink, maybe the glass could be coloured the same. He also told me to consider how each of the buildings I am creating could be constructed. I chose for each of the glass buildings to be constructed using small glass panels as it would be easier to create the small curves within the structures. I then considered what other things may be needed in the city, so I looked at how the inhabitants would be able...

'What if?' Metropolis - Thumbnails 109 - 125

Image
Here are the newer building thumbnails I have created. Using Phil's advice I have created tower like buildings using the shapes that I had previously used in my other silhouette thumbnails.  

'What if?' Metropolis - Thumbnails 91 - 108 and reference silhouettes 

Image
Here is a reference for organic shapes that I created in Photoshop. Working in this way has allowed for me to be productive and create new building shapes at a quicker rate with a variety of different outcomes. Here are my 91 - 108 thumbnails. I believe that working with silhouettes as enabled me to create more organically shaped buildings. 

@Phil 'What if?' Metropolis - Thumbnails 76 - 90

Image
Here are my 76 to 90 thumbnails that I have created using my updated influence map. Using Phil's feedback I have looked more into how the buildings could be designed more organically. I've also considered what the inhabitants could use to access the higher buildings as well as how the buildings would be able to remain in position.

Diormira - GIFS

Digital painting - Production design

Image
In our digital painting lesson we were told to choose a piece of paper from one box, which was to do with an everyday object, and another box that was to do with either an animal or plant. From the boxes I selected 'lizard' and 'wardrobe' which meant that I needed to create a wardrobe inspired by a lizard. For this I chose to research into horned lizards, because of their interesting shaped horns, and antique wardrobes, due to their style and the materials used to construct them. I then created an influence map from the images that I found. Influence map After creating the influence map, I then looked into the wood material of the wardrobe and the texture on the lizard. From this, I then creating drawings.  From then I then started to create thumbnail sketches of different wardrobe ideas that were inspired by a lizard. I then selected thumbnail number 2 and progressed it further by adding colour and texture to the design. I linked this ...

Invisible cities - Art of

Invisible Cities - Crit presentation

Monster character design - Preppy monster 3

Image
Here are my front, side and back views of my monster. In order to create these, I imported my drawn image from Adobe illustrator onto Adobe Photoshop where I was then able to create the side and back views of the character. Front view Side view Back view

Invisible Cities - Online Green light Review

(More thumbnails to be uploaded)

Invisible Cities 100 Thumbnails - Moriana and Phyllis

Image
9. Moriana 10. Phyllis

Invisible Cities 100 Thumbnails - Isaura and Leonia

Image
7. Isaura 8. Leonia

Invisible Cities 100 Thumbnails - Esmeralda and Fedora

Image
5. Esmeralda 6. Fedora

Invisible Cities 100 Thumbnails - Diomira and Ersilia

Image
3. Diomira 4. Ersilia

Invisible Cities 100 Thumbnails - Armilla and Baucis

Image
1. Armilla 2. Baucis