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Showing posts from December, 2017

Film review - Edward Sissorhands (1990)

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Figure 1. Edward Sissorhands movie poster (1990) Released in 1990 and directed by Tim Burton, ' Edward Sissorhands' is a film about a man that has been constructed by an inventor (Vincent Price) in order to help with his work. One day, the inventor dies and Edward (played by Johnny Depp) is left by himself away from civilization. Later in the film an Avon worker called Peg (Played by Dianne Wiest) decides to travel up to Edward's house to promote her Avon products and this is where she stumbles across Edward. Edward is then taken down to the suburban world below by Peg where she tries to accept him into their community. Figure  2 . Edward Sissorhands house (1990) Figure 3. Edward Sissorhands town (1990) The town below is in complete contrast with Edward's house, which Tim Burton cleverly uses to show how he felt when he first worked for Disney as an animator.  'B urton, a misfit kid from California who took solace in drawing cartoons and watchin

Life drawing - Lesson 10

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These drawings are from our life drawing class that was on the 6th of December: For the first exercise we were given 20 minutes to draw the model. For this class I decided to use a black biro. I believe that using biro enabled me to suggest texture that was on the model's scarf and help with definition and shade on the model.  For this exercise we were given 10 minutes to complete drawings of the model in different positions. I decided to try and focus on the clothes that the model was wearing to try and make the materials seem realistic. For the last exercise we were given 20 minutes to complete a sketch of the model. I used coloured biro for this pose as I believe that it gives the model more character. 

'What if?' Metropolis - Reflective statement

For this project we were told to build a city inspired by an artist's work in which we were able to choose. Dale Chihuly was the glass sculptor who I collaborated with for my project. Chihuly works with coloured glass to create beautiful sculptures which are influenced by Chilhuly's love for botanical gardens and organic form. He uses bright colour in his work, making each sculpture more attractive and eye catching.  One challenge that I encountered in the project was when creating the 3D models of my city's buildings in Maya. I found it difficult to understand what basic polygons I should have used in order to start the creation of some of the buildings such as the church. I spoke to both Simon and Jordan for help and then decided on which one of their methods would be best to create it with. I then found that once I had modeled some of the buildings I struggled with warping them to make them seem more organic.  I believe that some aspects such as the texturing for my

'What if?' Metropolis - Final rendered scene

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Plain Wireframe Lighting  Basic UV Textured Final render

'What if?' Metropolis - UV's

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UV for glass door UV for church building  UV for blue building Gold plate floor UV Entertainment building UV Provence rose protection building UV   Yellow sunlight collection building UV Yellow sunlight collection building extra UV

'What if?' Metropolis - Concept art for Lalo Gif

'What if?' Metropolis - Production Art research - Inside Out

By looking at the 'Inside Out' production art I have been able to consider the different aspects of my work, such as the scale of the buildings within the city and how they are presented. I have also looked at how the production art is stylised and I believe that I have been able to stylise my own production art. 

'What if?' Metropolis - Art of 'Lalo'

'What if?' Metropolis Crit Presentation

Lesson 09 - Animation - Running animation

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