The Impossible (2012) - Three act structure
Figure 1. Movie poster (2012) The Impossible is a disaster film directed by J. A. Bayona, which is based on the 2004 tsunami that hit Thailand. The film is based on the real life situation of a family of five who have travel to Thailand on a family holiday. The storm then hits the part of Thailand where the family are staying and they all become separated . The three act structure The three act structure suggests that when creating there are three acts. The set up (exposition), the confrontation (obstacles) and the resolution. Figure 2. The three act structure Looking at the film: The start (Ordinary world) - At the start of the film the audience is told that the film is based on a true story. The opening shot shows the plane coming into Thailand with the family on it. This is where we are introduced to Henry (the Father), Maria (the Mother) and Lucas, Simon and Thomas (their three sons). It shows the family settling down at their holid...
OGR 01/11/2017
ReplyDeleteHi Tia,
Lovely to see some colour and you using some different thumbnailing techniques - and I really like Nos 52 and 53 - also because of the way in which the medium you're using is giving so much to how these thumbnails behave visually.
Your city is very fantastical (I didn't quite understand the scale thing - is it small, is it big?) and I wonder if this might be making it a bit harder for you to move past the 'organic' factor - and by 'move past' I mean feel more confident in terms of actual design. I see that your thumbnails sort of actually become flowers in the end and many of your buildings might be mistaken for 'blobs with windows'. I think you need to look at some real-world architectural reference in terms of use of glass on a huge scale, and also at some 'organic' architecture, just to help you get a better sense of how you might move away from the blobs, so...
http://www.designcurial.com/Uploads/NewsArticle/4540983/main.jpg
http://cdn.cnn.com/cnnnext/dam/assets/151104143855-world-architecture-festival-cooled-conservatories-super-169.jpg
http://image.digitalinsightresearch.in/uploads/imagelibrary/Archive/designcurial/lotus-temple-93564_640.jpg
https://i.pinimg.com/736x/15/f0/ea/15f0ea64aeea2a1f868b02cc4c5b88e3--culture-center-cultural-center-architecture.jpg
https://www.frener-reifer.com/zoom/fondation-jerome-seydouxpathe/001_pathe.jpg
http://2.bp.blogspot.com/_-zOrAL1V5Jg/TTs_xXfRIiI/AAAAAAAAJPU/HosrcBsCtjc/s640/blob+architecture+blobism+blobitecture+the+sage+gateshead+uk.jpg
You might also want to look at the term 'Blobitecture' - for reasons that will become obvious!
https://en.wikipedia.org/wiki/Blobitecture
I suppose I'm not quite yet seeing a strong concept at work in your city - it feels like you've created a fantastical world out of your response to Chilhuly's work, but not quite asked the question "How would Chilhuly design a city?' You've obviously done your research in regards to his interests and preoccupations... is there anything more 'Chilhuly' you can identify that might ground this project a bit more and give you a few more specific ideas from which to design?
Ask yourself a series of basic questions like:
If Chilhuly could pick anywhere to build his city, where would it be and why?
If Chilhuly was designing a specific building for a specific function, what would he consider to be important to society/civilisation and how might he design a building to express that?
What would be important in Chihuly's city - what ideas would it express?
(The answers to these questions will be in what you know about this artist - his history, his preoccupations, his creative method, his politics and so on...)
Your city will still end as imaginary and fantastical as the one you've described here, but it will be based on some solid bit of organising logic... let me know how you get on :)