From script to screen - OGR feedback

After having my first OGR for my 'From script to screen' project and listening to Phil's advice, I have decided to add more and change parts to the story that I had originally come up with.

Here is the new story below:

Act One:

Here I will introduce evil brain surgeon 'Hugo Brantly' (the villain) and make it seem as though Brantly is a normal brain surgeon, this will be done by opening the animation with Brantly looking as though he has just finished performing a brain surgery to a patient.

It will then move onto the audience being shown  part of a news bulletin on TV saying that many famous scientists from around the world have gone missing and missing persons cases have been opened for them all. The camera will then show Brantly smirking so that the audience start to become suspicious of Brantly and how he may be linked to the missing scientists.

The camera then moves to Brantly walking into the Hospital basement where we are then shown his lair and this is where the the audience will first see Brantly's sidekick. Here the audience will also see the missing scientists with the tops of their skulls opened up and wires connecting their brains to a helmet in which Brantly will wear in order to make it possible for him to be able to be more knowledgeable. 


Act Two:

Here I will introduce Brantly's sidekick. I believe that I will make Brantly's sidekick non-human as this is what some villains have. I also think that having the sidekick rebel from Brantly due to being mistreated by him. This would help set the story up so that the villain would not be able to succeed in becoming a brainiac. I have not thought much about what animal the sidekick will be but I have some ideas:

- A cat - Used in Bond movies and are usually around the villian
- An octopus - They have lots of legs that could be beneficial in helping Brantly with setting up the machinery for his knowledge transfer machine, they are also able to camouflage with their environment - just like Hank from Finding Dory
- A creature that Brantly has created himself - maybe a mixture of different animals

Act Three:

While Brantly is sitting down waiting for the machine to be switched on by his sidekick, the sidekick switches on the machine and quickly rushes to the chair where Brantly is sitting about to put the helmet on. The sidekick then pushes Brantly off of the chair and puts the helmet on himself. Brantly then looks in shock and the animation finishes.

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