One of the biggest tropes in CG history is using a bump map with the bump depth setting cracked up to high amount (so that you can see really, really see it). However, bump maps really are only meant to be used 'lightly'. In this case you have bump depth set too high, turn the 'bump depth' down using the 'bump node'. Start at 0.05 and work your way up until you start to see the effect you want. Don't leave it at the default of 1. You want the effect to feel softer than this.
I have edited my animation further with Alan's help. In the video, there are a few frames where the character and scenery seem to change but this is because the stills are rendered while the rest of the film is still in post-viz.
One of the biggest tropes in CG history is using a bump map with the bump depth setting cracked up to high amount (so that you can see really, really see it). However, bump maps really are only meant to be used 'lightly'. In this case you have bump depth set too high, turn the 'bump depth' down using the 'bump node'. Start at 0.05 and work your way up until you start to see the effect you want. Don't leave it at the default of 1. You want the effect to feel softer than this.
ReplyDeleteI would say, reduce the effect by about 50-75%
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